NAPA Rules

What are the rules?

Here are the highlights for 8-ball, 9-ball and 10-bal. Details can be found at


  • NAPA 8-Ball is a “call your pocket” league.  It is recommended that players call their shots vocally.  Obvious shots do not have to be specified.  When calling your shot, it is never necessary to call the details (number of banks, cushions, combinations, etc.) on how the ball will be pocketed.  You simply call the ball you intend to pocket and the intended pocket.
  • Balls pocketed illegally (not in the intended pocket) remain pocketed, but it is the opponent’s turn at the table.
  • The opening break is not a called shot.
  • The table is always open after the break.
  • A scratch or foul is a loss of the game, if the 8-ball is pocketed or knocked off the table.
  • A scratch of foul is not a loss of game if the 8-ball is not pocketed or not knocked off the table.  The incoming player will have ball in hand.
  • Pocketing the 8-ball in any other pocket other than a called pocket is a loss of game, including an early 8.


  • Players are not required to call their pocket when shooting with the exception of the 9-ball.  The 9-ball must be called, whether it is the lowest numbered ball on the table or not. 
  • If you call the 9-ball and do not pocket it, it is a loss of turn, unless a lower numbered ball is pocketed.
  • If the player pockets the 9-ball in any pocket other than the designated pocket, the 9-ball is re-spotted and the incoming player plays the ball where it lies.
  • If the 9-ball is not called, the 9-ball is not the lowest numbered ball on the table and the 9-ball is pocketed prematurely, the 9-ball is to be re-spotted. The incoming player is to play the table in the current position and does not have ball in hand unless the cue ball is pocketed as well.


  • Players are required to call their intended ball and pocket when shooting on every shot with the exception of the break.
  • Balls must be pocketed in ascending numerical order, just as in 9-ball.
  • The 10-ball must be called, whether it is the lowest numbered ball on the table or not.
  • If the 10-ball is not call and the 10-ball is pocketed prematurely, the 10-ball is to be re-spotted.  The incoming player has the option of shooting the table in the current position or hand it back to his opponent.

Time Outs

  • Only the shooter or team captain, acting team captain, or designated coach can call a timeout.
  • Players with a skill level of 30 or below can get 2 time outs per game.  Players with a skill level of 60 and below receive only 1 time out per game.  61 and higher do not get time outs.
  • Once time has been called, only the shooter and coach can communicate.

Lagger's Choice Rules

The Lag

To perform the lag, both shooters are to simultaneously shoot a ball from behind the head string to the foot rail and back toward the head rail. Whichever shooter’s ball comes to rest closest to the head rail is winner of the lag. It does not matter if a shooter’s ball touches the head rail; the ball closest to the head rail wins the lag. A lag shot is bad and cannot win if the shooter’s ball:

  • crosses the long string;
  • contacts the foot cushion other than once;
  • is pocketed or driven off the table;
  • touches the side cushion; or
  • the ball rests within the corner pocket and past the nose of the head cushion

Scoring Placement

In Lagger’s Choice, the winner of the lag is always placed in the TOP Shooter #1 position on the scoring screen.

Winner of the Lag

The winner of the lag must either:

  • Pick the game format
  • Break the Rack

If the winner of the lag chooses to pick the game format, he/she cannot get credit for a rackless match, even though he/she is in the Shooter #1 position on the score sheet.

How to Score a Rackless Match

The only way to score a rackless match is:

  • Win the Lag
  • Choose to break the rack instead of picking the game
  • Shut out the opponent